Races and Games Formulas

Races and Games: Key Concepts

No.TermDefinition / Description
1RaceA contest of speed in running, riding, driving, sailing, or rowing.
2Race CourseThe ground or path on which the contest takes place.
3Starting PointThe specific point from which a race begins.
4Winning Point (Goal)The point set to mark the end of the race.
5WinnerThe first person to reach the winning point.
6Dead Heat RaceA race where all contestants reach the goal at exactly the same time.

Understanding “Starts” and “Beats”

These concepts are crucial for solving aptitude problems involving two contestants (A and B).

ScenarioMeaningMathematical Interpretation
A gives B a start of $x$ metresB starts $x$ metres ahead of A.To finish a 100m race: A covers 100m, B covers (100 – $x$)m.
A beats B by $x$ metresA reaches the goal while B is still $x$ metres away.While A runs 100m, B runs (100 – $x$)m.
A beats B by $t$ secondsA reaches the goal $t$ seconds before B.A’s time = $T$; B’s time = $T + t$.
Game of 100A contest where the first to score 100 points wins.The winner is the one who reaches 100 first.
A gives B $x$ pointsA scores 100 points while B scores only $(100 – x)$ points.Ratio of scores = $100 : (100 – x)$.

Example Calculation

If in a 100m race, A gives B a start of 12m, the distances covered are:

  • Distance covered by A: $100\text{ m}$
  • Distance covered by B: $100 – 12 = 88\text{ m}$
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